The slow and sometimes-not-steady progress on my Turin duomo inspired tower has continued. The end (of the UV mapping) is finally in sight!
I have steadily become accustomed to the RizomUV workflow. I am now working on mapping the spiral stairs to the belfry. Unfortunately, the automatic edge selection tools in RizomUV are having problems with these parts. So I am stuck with doing each piece manually.
It is slow and tedious work, but fairly straight forward. I have managed to get the stair support cut into four pieces that unwrap quite well. The tiresome bit is that there are about 60 stairs to work on…
I experimented with the mosaic automatic edge selection for the roof shingles. That was a disaster! I ended up going back and re-doing those by hand. I partly blame the way LWCAD creates shingles; there a lot of n-gons that needed cleaning up during modeling.
Currently, many of the UV islands are oriented at 90 or 180 degrees to how I want them. I’ll fix that up just before I call all of this work done.
After that, I’ll use Allegorithmic’s Substance Painter to do the texturing. I’ve owned the Substance products for a couple of years now but have never been able to use them thoroughly. I hope the model turns out as nicely as the vision in my head.
So my 3D knowledge will continue to expand!Tags: Digital Art