I have been writing this blog with Windows Live Writer for many years now. I’m used to the tool and it fits (mostly) the way that I work. At the same time, it is getting long in the tooth and clearly Microsoft is not going to update it – WLW shows a 2012 copyright. So I started to seek out other blog writing applications.
About the only one that seemed really capable to me is BlogJet. The latest version was released in 2013 – so not much better than WLW. But everything else seems pale beside it. So I am going to give it a try.
This post is done with WLW, but next post will be done in BlogJet.
I have been using Headus UV Layout for a few years now. I’m not at the newest version because I have let my maintenance expire. It is a far better UV tool than what either LightWave or Carrara offers.
The UI is the biggest obstacle. It is not pretty and it looks like a Windows 3 application – apologies to the young kids out there who will never know that pain. While it has some powerful unwrapping tools, they are locked behind that awful UI. My recent experience with fixing discontinuous edges that UV Layout then refused to open really left a bad taste in my mouth.
So I decided to search for a new UV tool and I found Rizom Lab. They make Unfold3D.
This tool will open FBX files as well as OBJ. It has colourized distortion maps for the flattened shells. It natively supports UDIM (I believe UV Layout does too but it is less clear). And it has a sexy, modern UI. I’m still digging into learning more about this tool before I evaluate it.
In semi-related news, I have made some good progress on cleaning-up the bell tower model. I rebuilt the base to use fewer polygons so it will unwrap more cleaning. I’ve rebuilt all of the front door pieces using subdivision surfaces. I did the same with the four big column structures around the belfry. I have much better topology now and few polygons.
So I will be returning to UV mapping the bell tower soon.Tags: Garstor