Calling The Bell Tower Modeling Finished

tower_finishedAlthough I could probably take this even further, I really do want to move forward with the work on this project. So I am calling the modeling phase of my bell tower done.

Major props and shout-outs to my friends Cris, Brent, Gene, Dan, Kevin and Wendy for their encouragement, critiques and suggestions. I love you guys! Thanks for everything!

imageThe last phase that I completed was the big windows on the top floor. I’m leaving the smaller eight windows on the lower floors open. The tower custodians will just have to mop up after rainstorms!

I learned a lot while working on this. One of the most important lessons is to plan carefully in advance before adding a single polygon to the model. Think of all the things you want to include up-front and plan around that. Adding them in after the fact will lead to problems.

My model was heavily inspired by the duomo of the Turin cathedral. You can tell that I took several creative liberties. I put stairs into my model and I doubt anything like that is in the original.

The final stats are:

  • 360,983 polygons (mostly quads, some tris and subpatches)
  • 31 surfaces to be shaded

Now I am moving on to UV mapping. Even with UV Layout, that could be daunting. After that, comes the texturing with Substance Painter.

No doubt, this model has much more to teach me…

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