World Machine, Meet OctaneRender!

I have owned OctaneRender for several years now. But it has sat on my computer almost totally untouched because I have not committed the time to learn its nuances. There is an introductory course at Liberty 3D for using the Lightwave Octane Plug-in. It is a good set of lessons and delivered by a great teacher; but it just gets your feet wet and doesn’t go quite far enough.

On the World Machine Facebook group, a user posted a short video explaining his workflow getting World Machine output into the standalone Octane Render. That was incredibly helpful and give me the kick that I needed to try things out.

World Machine & Octane RenderHere are my first results.

The terrain mesh and texturing images came from World Machine. I made use of the excellent WM plug-in Quadspinner GeoGlyph 2.0 as well as the texturing macro ProColor.

The sky and clouds are an HDRi image that I composited in with Photoshop. OctaneRender supports including an HDRi environment but I was not happy with my still novice results.

I can’t wait to see what else I create as I learn more about OctaneRender. I would love to include scattered instances of other meshes – rocks, boulders, trees, grass and the like.

If I do say so myself, this makes a pretty damn cool desktop background.