Poser Lights


At least so far. Maybe I’ll learn a few tricks to make this easier in the future.

Blade Maiden - my light rigI deleted the lights that start with the default Poser scene. Since I wasn’t comfortable editing them yet, those were what I had been using to this point.

However, lighting is a big part of the story-telling with any image that one creates – whether hand-painted, photographed or rendered with a 3D program. So I had to change things up in order to better convey what was in my head with this scene.

Since I envisioned the Blade Maiden rushing across a stone bridge to commence battle – perhaps over a pool of lava – I started with four area lights beneath the camera frame. Two pair on each side of bridge, one with a reddish colour and one with an orangey colour. Instead of allowing them to cast light straight up, I angled them slightly to better illuminate the model.

There is an infinite light above the scene to add some daylight to the mix. This was one of the things that I found very difficult and annoying to control in Poser. So it could be better. The blade edge seems to have picked up so specular highlights from this light though.

The last light – also one that gave me problems – is a spotlight behind Blade Maiden to act as a rim light. She needed to be separated from the dark background. But this light gave me the most trouble. I could not figure out how to illuminate only Blade Maiden. Positioning the light in the scene was more trouble than it was worth.

I certainly have more to learn. However, at this moment, I find lighting to be much easier in LightWave than in Poser.