It has actually been awhile since I did some personal modeling and texturing. Besides the UV Layout tutorial videos, I have been working on a side-project (sorry, not divulging anything just yet).
So yesterday, I figured I would put something together to mark the last day of 2015 and to welcome in 2016.
All of the modeling, texturing and rendering was done in LightWave – did you really expect anything less from me? I did add the smoke effect with Photoshop. There are two spherical lights and three linear lights to add the selective glow to the numbers and reddish hints on the floor and walls.
I think it turned out pretty good for something that was rather quick-and-dirty.
I am looking forward to 2016 and some big life-changes. I’ll be sure to detail them as they happen!Tags: Garstor, Ray-Tracing