This past weekend, my resistance broke down and I bought some upgrades to my digital art toolbox.
I own older versions of both Flame Painter and Nik; however, I haven’t really incorporated them into my work. I think Flame Painter would be best with a good composite and most of my photography hasn’t provided that opportunity. I am going to start thinking more about creating composites and building a fantastical image. I think the interface for Nik is what has kept me at bay – that is something that I will have to train myself to accept. The Topaz Labs products have also done a great job for me and that has also held me back from fully exploring what the Nik Collection can do.
The Allegorithmic Substance products are incredible texturing tools for 3D models. I remain in the toddler-shallow-end of the Substance pool. I’ve had licenses for Substance Designer and Substance Painter for a few years now. The Indie licenses were inexpensive – $75 per product – so I kept them current even though I rarely get to the texturing stage of 3D modeling. I screwed up slightly and bought two years of Substance Painter. So my Designer license expired in December but Painter is still valid.
This inconsistency stabbed my brain and I wrestled with how to get the two products lined up again. Moving to the subscription license made the most sense. This also gave me access to the Substance Source library and the new Substance Alchemist.
What I need to do now is get back to texturing my bell tower model. I found that the basic materials in Substance Painter were falling short of my expectations. Hopefully Substance Source opens a wide vista of creative options with new materials and brushes. I also need to learn how to create my own materials with Substance Designer.Tags: Digital Art